Reference
Contents
Index
DiceRolls.CompactedComparisonDiceRolls.CompositeRollDiceRolls.DiceDiceRolls.DiceRollDiceRolls.DropRollDiceRolls.KeepRollDiceRolls.RollDiceRolls.RollDiceRolls.dropDiceRolls.histogramDiceRolls.keepDiceRolls.probDiceRolls.rollDiceRolls.rollDiceRolls.rolllistStatistics.meanStatistics.medianStatistics.stdStatistics.varDiceRolls.@roll_str
DiceRolls.CompactedComparison — TypeCompactedComparison(r, op, x)Stores a comparison between a roll r and a value x. Use collect to collect all the roll values that satisfy that comparison.
DiceRolls.CompositeRoll — TypeA CompositeRoll is a roll where its parts are rolls. This structure is usually used only internally.
DiceRolls.Dice — TypeDice(sides)Dice is the basic structure of the package. It has sides. The traditional RPG dice are predefined: d4, d6, d8, d10, d12, and d20. There is also an additional useful "dice": coin.
DiceRolls.DiceRoll — TypeA DiceRoll is an Roll made only of dice. A sum or product of several dice, for instance.
DiceRolls.DropRoll — TypeA DropRoll is a roll where some of the parts of the internal roll are ignored. See drop for more information.
DiceRolls.KeepRoll — TypeA KeepRoll is a roll where some of the parts of the internal roll are ignored. See keep for more information.
DiceRolls.Roll — TypeA Roll is an abstract type for operations with Dice.
DiceRolls.Roll — MethodRoll(d :: Dice)Create a Roll from a single Dice. Usually used internally.
DiceRolls.drop — Methoddrop(r)
drop(r; kind=:lowest, n=1)Drops the lowest part of a roll. Notice that for a DiceRoll, this means dropping the lowest dice in a roll, but for composite dice, it can mean dropping a whole segment. For instance
drop(4d6)will drop the lowest valued dice of the four 6-sided dice rolled. It is equivalent to
v = roll.([d6, d6, d6, d6])
sum(v) - minimum(v)On the other hand,
drop((2d4 - 1) * (2d4 - 1))will drop the lowest of the product, i.e., it is equivalent to
v = roll.([2d4 - 1, 2d4 - 1])
sum(v) - minimum(v)keyword arguments
kind: Either:lowestor:highestto remove either the lowest or highest roll or rolls.n: The number of dice to be removed.
DiceRolls.histogram — Methodvalues, frequency = histogram(dice; normalize=false)
values, frequency = histogram(roll; normalize=false)Computes the histogram of a dice or roll. This operation can be intensive because it computes the histogram of its internal parts recursively, so it can slow for complicated rolls.
DiceRolls.keep — Methodkeep(r)
keep(r; kind=:highest, n=1)Keep only the highest part of a roll. Notice that for a DiceRoll, this means keeping the largest dice in a roll, but for composite dice, it can mean keeping a whole segment. See the behaviour of drop for more information.
keyword arguments
kind: Either:lowestor:highestto keep either the lowest or highest roll or rolls.n: The number of dice to be kept.
DiceRolls.prob — Methodprob(comparison)Compute the probability of the given comparison, e.g., prod(2d4 > 3).
DiceRolls.roll — Methodroll(d :: Dice)Roll the dice d.
DiceRolls.roll — Methodroll(r :: Roll)Roll r.
DiceRolls.rolllist — Methodrolllist(d :: Dice; generator=false)
rolllist(r :: Roll; generator=false)Show all possible rolllist of dice d or roll r. For DiceRolls this is a list of all dice results. For CompositeRolls and other Rolls where its parts are made of Rolls.
Statistics.mean — Methodmean(r)Compute the mean of a dice or roll.
Statistics.median — Methodmedian(r)Compute the median of a dice or roll.
Statistics.std — Methodstd(r)Compute the standard deviation of a dice or roll.
Statistics.var — Methodvar(r)Compute the variance of a dice or roll.
DiceRolls.@roll_str — Macro@roll_str(str)Convenient string macro. Format: <n rolls>#<N>d<faces>+<modifier><mod effect>
<n rolls>, <N>, <modifier>, <mod effect> are optional.
Example:
r"2#1d20+6" # Rolls 1d20+6 twice
r"2d20kh1" # Rolls 2d20 and keeps highest